🔗 Share this article Reveal: How Magic: The Gathering's Avatar: The Last Airbender Set Brings Back Two Fan-Favorite Tribe-Focused Mechanics Magic: The Gathering players frequently enjoy tribal decks — who hasn't constructed a goblin strategy before? — and the upcoming Avatar: The Last Airbender Universes Beyond set revives two well-known examples that fit perfectly with the theme. Returning Tribe-Supporting Abilities One first ability, called "Ally," first debuted with a Zendikar set which provides boosts each time more creatures bearing this subtype enter the battlefield. Meanwhile, "Shrine" represents another enchantment type which originated with Kamigawa. While not exactly a creature tribe, these enchantments likewise become strength when you controls additional of them on the battlefield. A Return of the Ally Mechanic Although Shrines have been appeared occasionally in recent releases, Allies mechanic was far less common — but that ends with ATLA, where the feature is heavily featured. The protagonist Aang must recruit numerous companions on his quest to bring back balance to the world, so there's no better way to show that in a Magic: The Gathering expansion. Revealed Cards Preview After its first card reveal, here is previews of one Allies plus a Shrines card in the upcoming Avatar: The Last Airbender release. Teo, Spirited Glider: The Beloved Character Teo stands as one popular supporting character in Avatar: The Last Airbender, a young man of Earth Kingdom that resided in an Air Temple following his home was ruined by a disaster, which rendered him paraplegic. Due to his dad's prowess with engineering, he can glide in the air with a flying device, and challenges Aang to a flying race. This card Teo, Spirited Glider reproduces Teo's fondness for flying along with his tribe's reliance on gliders by letting the player loot each time a player attacks using a flying creature, while additionally pumping your team with +1/+1 counters at the same time. The Temple Card: A Powerful Shrine Enchantment Speaking of his dwelling, this appears in a card named The Northern Air Temple, that drains your opponent's life when entering the battlefield, depending on the number Shrine cards you have. It also removes an additional life whenever another Shrine enters the field. This looks like an impactful card, given the card's cheap mana cost plus valuable enter the battlefield ability. One major weakness of Shrine decks outside of Commander is the fact that these cards are typically legendary permanents, but Northern Air Temple can be effective in combination with Sanctum of Stone Fangs, which deals damage to every opponent at the beginning of your turn. The Welcome Collaboration At a time when Universes Beyond sets have been garnering a lot of criticism from the community, an iconic franchise such as Avatar: The Last Airbender could be exactly what Magic: The Gathering needs. Spoiler season has begun, with all cards will be released on Nov. 21.